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Yesterday I did a few touches - cleaning up some window frames; enhancing some highlights, including along Cinder's back; some work on her right hind foot and leg, including highlights, and making her toes bigger - ah, those feet! Nothing like dog paws... And a bit of underlighting in her haunch.
Mostly, though, I spent my time yesterday getting ready to get down to business on Cinder's face. I pulled out all the photos I have of her; for months I have been looking at just the one I'm using in this portrait, but now I need some of the information in those others, especially a better look at her eyes. I picked the one with the clearest view of her eyes; I also decided I'd like to have a clearer view of her head from my main photo, so I scanned it, enlarged it, and messed with it in Photoshop, and likewise with that photo of her eyes, and printed out copies. In the process, I discovered Photoshop's dodge and burn tools...
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This is the good photo of Cinder's eyes. What a lovely forehead! This also gives me a good look at her nose...
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This is the Photoshopped detail of Cinder's head from the main photo. It's still kinda funky, but at least seeable, and will be very helpful. Now I feel ready to really work on Cinder's face, especially that crucial component, her eyes.
I think my painting may look brighter in this post; if so, that's not a change in the painting, but the result of my deciding to take a chance on the change Photoshop makes to my photo when I use the Auto-Levels feature. I'm not sure if this gives a more accurate color cast, contrast and range, or not, but I'm giving it a try.
Well, on to work...
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